Showing posts with label LaBossiere. Show all posts
Showing posts with label LaBossiere. Show all posts

Monday 9 February 2015

Enhancing Soldiers


In this posting I want to consider the enhancement of soldiers. Such enhancement raises some serious ethical concerns. Concerns such as, do enhanced soldiers have to give their consent to enhancement? Can a soldier refuse enhancement based on ethical grounds such as religious beliefs? Must an enhanced soldier disclose his status to unenhanced soldiers and can an enhanced soldier keep his enhancements upon discharge, see David Shunk . These concerns are for the most part personal concerns for the soldiers concerned. The concerns I want to address in this posting are connected to personality changes that might increase a soldier’s effectiveness.

A soldier’s effectiveness might be enhanced by additions such as better weapons, body armour and communications, such enhancements are discussed by Mike LaBossiere in one of his postings. Other enhancements might change a soldier’s physical prowess. For instance his strength might be increased by steroids and his endurance by stimulants. Filippo Santoni de Sio, Nadira Faulmuller and Nicole Vincent question whether in the future some people such as surgeons and airline pilots might not have a duty to enhance their concentration, provided a safe and efficient means of doing so becomes available, see Frontiers in Neuroscience . In the light of Sio, Faulmuller and Vincent’s analysis it might be suggested that governments have an obligation to enhance their soldiers physical prowess. However I will not consider additions to a soldier’s capabilities or his physical prowess here. I want to consider enhancements that change a soldier’s personality. I will argue that if we only enhance some parts of a soldier’s personality solely in order to make him more effective as a soldier that we create an enhancement gap. The soldier becomes enhanced as a soldier but unenhanced as a person. I will proceed to argue that this type of enhancement harms soldiers, harms society in general, contravenes just war theory and as a result should be morally impermissible.

What sort of enhancements am I concerned with here? Enhanced cognition, awareness and endurance are enhancements that would be useful to a soldier. However such enhancements would be useful to most people. It follows such enhancements would not open up an enhancement gap between soldiers and others. A gap will of course open up between an enhanced soldier and an unenhanced person. However this gap is simply due to the nature of enhancement and not to the specific sort of enhancement linked to soldiering. I want to consider two sorts of enhancements connected to someone’s personality. Firstly increased assertiveness might be useful to a soldier, a timid soldier would be a bad soldier. It follows enhancing a soldiers assertiveness might increase his effectiveness. Secondly increasing a soldier’s focus by decreasing distractions might also increase his effectiveness.

I want to consider the second of these potential enhancements first. Intuitively it might be thought that enhancement always means increasing someone’s capacities but this is not so. Earp, Sandberg, Kahane and Savulescu suggest that if an abused spouse took a drug to decrease her love for her abuser that this might be seen as a form of enhancement, see When is diminishment a form of enhancement? It seems it might be possible to decrease a soldier’s empathy and that this decrease might make him more effective as a soldier. He might for instance follow orders better, have a sharper focus and hence be less likely to be distracted from his task. This diminishment might be seen as an enhancement of a soldier. Such an enhancement by diminishing empathy would only apply to a few people. It would be useful to soldiers and battered spouses, but for most people such a diminishment would lead to a reduction in their capabilities. For most people an increase in empathy would be seen as an enhancement rather than such a reduction. It follows such an enhancement would open up gap between those enhanced by a reduction in their capacity to feel empathy and others.

It might be objected that the enhancement of soldiers by decreasing their empathy is fanciful. Unfortunately this is not so. Fighters connected to Islamic State seem to lack all empathy and this lack seems to make them very effective fighters by spreading terror. An objector might respond by saying this is a local issue and such enhancement would be impossible in more advanced parts of the world. In response I would simply point out that in many of our lifetimes German and Japanese soldiers were encouraged to be ruthless. Let us accept that it is conceivable that reducing a soldier’s empathy might enhance him as soldier.

What would be wrong with such an enhancement? First I would suggest any enhancement based on reducing empathy would be bad for soldiers returning from active service. My objector might point out that if this reduction was achieved by pharmacological means that once a soldier left active service these means could be removed and he would return to normal. It follows that upon leaving active service there would be no gap between him and other members of society. I response I would suggest such a gap remains as the soldier’s memories will remain. These memories will remain his even if he is convinced that the authorities who gave him the enhancing drugs were responsible for his actions. Of course it is conceivable that further pharmacological means might be employed to alleviate these painful memories. I have argued doing this would be wrong, see soldiers and beta blockers , because we shouldn’t split our lives into completely unconnected episodes. Secondly I would suggest that such enhancement would be bad for society by making it difficult to reintegrate soldiers enhanced in this way back into society. Thirdly I would suggest that reducing a soldier’s empathy would seem to run counter to just war theory. One of the tenets of just war theory is that the force employed should be commensurate to the evil and that the use of more force than is strictly necessary would constitute a wrong. Opening up gap between a soldier and the rest of society by reducing his capacity for empathy would also reduce his ability to judge if the force he was using was commensurate in this way. Finally I would suggest that whilst increasing a soldier’s effectiveness might be advantageous in the short term it might be disadvantageous to achieving more long term objectives. Usually after a war a peace must be won.

I now want to consider enhancing a soldier’s effectiveness by increasing his assertiveness. It might be possible to increase a soldier’s effectiveness by increasing his aggression as Tess Gerritsen imagines a pharmaceutical company attempting to do in her novel ‘Bloodstream’. It might be objected that increasing aggression is not the same as increasing assertiveness. Personally I am doubtful whether such a distinction could possibly be made on the battlefield. However for the sake of argument let us assume it is possible to increase a soldier’s assertiveness by pharmacological means and that this increase enhances him as a soldier. It seems to me to do so would reintroduce most of the problems associated with enhancing soldiers by reducing their empathy. Firstly I would suggest that increasing a soldier’s assertiveness would be bad for him on his return from active service. An increase in assertiveness that is not balanced by any increase in empathy would open up a gap between soldiers enhanced in this way and other members of society. This gap will make it hard for him to reintegrate back into society. Secondly this gap will be bad for society because soldiers who can’t reintegrate may well resort to violence, alcohol and drug abuse. Lastly more assertive soldiers might be better at achieving battle aims but the way these aims are achieved might be detrimental to a more long term peace.

To conclude it seems there is nothing wrong with governments enhancing a soldier’s physical capacities. Indeed such enhancement might even be required. However it seems it would be morally impermissible to change a soldier’s personality to enhance him as a soldier. Such an enhancement would open an unacceptable gap between soldiers and others. Such enhanced soldiers would of course remain human beings like the rest of us but their humanity might well be damaged.

Thursday 15 May 2014

Virtual Morality


Mike LaBossiere asks whether we should behave morally to virtual beings. He wonders “whether or not we can have moral obligations to such beings. Or, to put it another way, is it possible for there to be virtually virtuous acts regarding such virtual entities or not,” see talkingphilosophy . Specifically, LaBossiere considers acting virtuously towards Dogmeat in the violent video game Fallout lll. He believes we should act virtuously in such games. Intuitively such a position seems ridiculous for how can we possibly harm a string of ones and zeros. Nonetheless in what follows I will argue LaBossiere is basically correct. I will argue that whilst we have no duties to virtual beings nonetheless that we should treat them in a moral fashion.

Let us accept we cannot harm Dogmeat but that we might harm others or ourselves by playing Fallout lll. LaBossiere bases his argument for virtually virtuous acts on Kant’s argument for treating animals well. Kant argued that as animals are not rational beings we have no duties to animals. However, he argued someone “must practice kindness towards animals, for he who is cruel to animals becomes hard also in his dealings with men.” It might then be argued by analogy that someone who enjoys violent video games might be more prone to violence in real life. It should be noted that this is an argument based on Kant’s insight rather than Kantian morality because the argument is basically a consequentialist one. There appears to some evidence that people who are cruel to animals are cruel to people but unfortunately for the argument by analogy there is little conclusive evidence that people who play violent video games are more violent in real life.

I will now argue that if we don’t act morally to virtual beings we damage ourselves. We damage our character. We damage our character by splitting it. We act morally in one domain and act without any moral scruples in another. It might be objected the virtual domain simply isn’t of moral concern. Violence in a virtual world causes no destruction in the real world. Nonetheless we cannot explain violence in the virtual world without invoking our concept of real violence. One of the main differences between playing chess and Fallout lll depends on the concept of violence. I would suggest that we cannot explain acting morally to virtual beings without appealing to our moral sentiments and these sentiments are real sentiments not virtual sentiments.

I will argue that that our underlying moral sentiments are identical in the real and virtual worlds. Let us assume someone behaves in the virtual world in a way that in the real world that we would regard as wrong. It seems to me that in the virtual world he overrides or ignores his natural moral sentiments such as empathy. It might be objected that acting in the virtual world doesn’t just involve no virtual moral sentiments, it involves no moral sentiments at all. However, I would argue the ideas of rescuing, loving or punishing someone in the virtual world are nonsensical without reference to our natural moral sentiments. If my argument is accepted then someone who acts badly in the virtual world must override or ignore these sentiments. It seems to me that there are two main dangers associated with overriding or ignoring these sentiments.

Firstly, someone who overrides these sentiments in the virtual world might find herself inadvertently overriding these sentiments in the real world. Such overriding in the real world might cause harm to others. I will not pursue this danger further as the evidence that such games cause harm is as yet inconclusive as noted above. Let us assume someone is able to override these sentiments in the virtual world but does not override them in the real world. It might then be suggested that this overriding in the virtual world does no harm. I will now argue this overriding might still be harmful; it might harm the agent herself.

I will pursue an argument I have previously used with respect to pornography, see pornography and the corrosion of character . Frankfurt argues that,
“the health of the will is to be unified and in this sense wholehearted. A person is volitionally robust when he is wholehearted in his higher order attitudes and inclinations, in his preferences and decisions, and in other movements of the will.” (1).
Now if someone behaves in the virtual world in a way we would regard as wrong and behaves morally in the real world she splits the way she reacts to her natural moral sentiments in these different worlds. I would suggest this split threatens the unity of her will, the health of her will, and as a result is damaging to her identity, to her character.

Two objections might be raised to the above. Firstly, it objected that even if acting badly in video games, whilst acting well in real life, is inconsistent it does not split the player’s will. Secondly he might argue that even if the player’s will is split her reason should allow her to manage this split without any harm to her character. Let us consider the first objection. My objector might argue that someone’s will is determined by what she cares about and finds important. He might then suggest the playing of video games, like a liking for ice cream, is something someone finds enjoyable but is not something she cares about or finds important. In response to this objection I would suggest if someone continually buys ice cream that her liking for ice cream plays a part, albeit a small part, in the creation of her identity. I would also suggest if someone continually plays video games these games form part of her identity to some degree. One of my grandsons suffers from asperger’s syndrome and the playing of video games is definitely part of his identity. My objector might now point out many things matter to us besides moral constraints. He might proceed to argue that reason may allow the player to manage this split. Reason might allow someone to see it is appropriate to disregard her moral sentiments in some situations and inappropriate in others. If my objector is correct, then because we are able to manage this split, it will not corrode our character. I am not sure this split can easily be managed because we don’t always apply reason. I am however prepared to accept the possibility.

I will now present a second argument as to why acting badly to virtual creatures might corrode our character. Let us accept that for someone to be a person of any sort she must care about something. Let us also accept a person must have some values. I have argued this means she must care about what he cares about. I would suggest such meta-caring about must involve feelings of pride and shame, see Helm (2). I would then suggest how someone treats Dogmeat must involve to some small degree feelings of pride and shame. If she treats Dogmeat badly she will feel some shame. This shame is not anxiety about social disqualification. It is anxiety about harming the things she cares about, in this case her meta-cares, see two types of shame. Prima facie this sort of shame corrodes someone’s character.


It might be thought that the playing of violent video games and the possible splitting of character is of no practical importance. However, I believe violence and the splitting of character matters. Consumers of pornography might also harm their character by splitting it. Moreover, soldiers kill in war but not at home. This killing leads to a similar splitting of character to that described above and may lead to moral injuries, see aeon .

  1. Harry Frankfurt, 1999, Necessity, Volition, and Love. Cambridge University Press. Page 100
  2. Bennett Helm, 2010, Love, Friendship, & the Self, Oxford University Press, page 128

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